In early December Epic Games announced the launch of her own store in which the developers will receive 88 % of the revenue from the sale of games. For developers, the proposal is certainly profitable, but the new site should also be interested in users. For this Epic I got a set of exclusives. And he continues to replenish.
First of all, Dualshockers reports that about cooperation with Epic Games The studio told Tripwire Interactive – authors of the Shark simulator Maneater. Within the framework of the agreement with Epic The game during the year will be officially available only in the company’s service.
Recall that Maneater -Action-RPG with the open world. The main character is a bull shark who wants to avenge the man who killed her mother. Tearing the poor divers into pieces, the water predator will become stronger and evolve.
In addition, an exclusive Epic Games Store may turn out to be a cooperative zombie-player World War Z from Saber Interactive. A few days ago on Twitter World War Z A message appeared that in 2019 the game will visit Epic Games Store.
This news in itself does not yet talk about exclusivity, but PC Gamer drew attention to a couple of curious details. Firstly, the militant already has a page in the store Epic, But there is no game in Steam. Secondly, the list of platforms on the site has been updated World War Z: PlayStation 4, Xbox One and Steam were indicated there earlier, and now Steam is occupied by Epic Games Store.
It is already known that Epic Games agreed on the exclusivity of games with the authors Super Meat Boy Forever, Hades, Ashen and several other projects. Read about this a little more about this here.
World War Z Is Coming in 2019 to the Epic Games Store! https: // t.Co/Cytvelfmvv
– World War Z (@wwzthegame) December 7, 2018.
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World War Z
Maneater
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And let’s make the next store with a disgusting design, without the support of the community of players, without achievements, without the possibility of commenting, let it all sorts of low -budget shit and will advertise Fortnite on each page. And we will promote it due to the exclusivity of games, because this will never hit the sales of developers.
– Epic leadership
But, only to play multiplayer, you are obliged to pay money for subscription. Yes, and about the curvature of the work of Sony’s services I have heard too. On the consoles, too, not everything is so rosy. The chair can be different, but there are chisly peaks on it.
Even with discounts, PSN games are more expensive than their analogues for PC. This is not to mention the FPS restriction and far from the best picture (beautiful, I do not argue, but this is a nit -picking from a person who likes to twist everything on Ultra)
As for services and stability, sometimes there are departures and malfunctions, but not to say that this very often happens.
As an active user and PS4 and X1 – the curvature is not just noticeable, it is striking and tries to scratch them.
Only now there is a difference: when no one believed in him, he was the only one in the market, he literally gave birth to a concept of digital distribution in torment. He did not impose himself for the developers as the only possible platform. He just did his job. What are EPIC? They create a monopolistic fork “either with us or wait, may let us release somewhere else”. At the same time, they do not do this with their games, they themselves do not act as actual publishers, they simply buy exclusivity, moreover, okay Journey or Hades (although again, for so many years they scolded Steam for Early Access, and then you, anywhere, did not even write a line of anuna for vicious practice), these were announcements for PCs, which no one expected, which no one expected. BUT! SMB Forever, Ashen and Satiffactory for example (the latter was generally deleted on Steam) – just a complete zvizdets. And it is obvious that these games will have fewer sales in the store than Steam for quite obvious reasons: it has only opened (well, more precisely, it has been shoved, to give out less than 10% of the Steam functionality, and scream about the fact that we will win the Gabena), there is no user base (now someone will tell about the user base of Fortnite … Well, yes, the same free game of the 90% audience of which is 90% of which Apparently children are fixed), as well as completely badly realized functions (there are no reviews, the refund system is such that it is easier to regain the apartment unsubscribed to a friend without the consent of a friend and other “joys”). But in this store from developers for developers only 12% of royalties.
Then we ask them how sales to the Epic Store are there, and how they helped them get more profit than in Steam (enough banal mathematics to understand that the low percentage of the commission will not be so simple).
5-6 years of the development of the store is good, but what to do to players now, having in their hands an absolutely miserable launcher, which sets a record for the lack of functionality, disputed except perhaps the launcher of the gazebo?
Well, apparently, they do so. It’s just that this is precisely the reason why it will not be beneficial to the players or to the development – the former miss the games, not wanting to contact the “green” site, the latter for this reason receive much less money than they could, laying out the game on more accurate sites, and as a result, the main income from the transaction with the epics for them is an exclusive fee for them. Epica themselves, again, can lose money due to the fact that they pay to develops for exclusivity to receive 12% of sales, which are unlikely to be significant.
This has already appeared in the news immediately after The Game Awards. Or they write about it every time when they write the news about Epic Store?
Well, then we ask, Galenkin in the podcast said about 5-6 years of store’s development. Well, you miss the fact that Epic Stor is the launcher of the second most popular play on the PC, there is also enough banal mathematics to understand what kind of army is it an army.
Publishers are not poher, they want money
Well, in 5-6 years and we’ll talk when the store is finalized. Instead of an attempt to quickly overthrow Geib due to insolvent children, it would be better to slowly gain a loyal audience, as GOG does, for example (although this does not guarantee 100% success, as experience with Thronebreaker shows). And only then, with a stable base and a fully functioning store, you can pronounce games exclusively, without risk of being doused with a bucket of shit.
And for what they are now pouring a bucket of shit? I don’t like the store – do not buy it in it, I ignore Orijin.
Yeah, in 2004, and this concerned only the games of their own production.
As for third -party developers, I have never heard that Valve forbade them to simultaneously sell games in other stores (which began to actively appear a couple of years after the launch of Steam)














